HARDWARE TESSELLATION WITH DIRECTX 11 (UNIGINE “HEAVEN” BENCHMARK)




Hardware tessellation record in action. Captured from “Heaven” DirectX eleven benchmark, that is formed upon Unigine 3D engine: unigine.com

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24 Responses

  1. Mindereak Says:

    OMG This is just AWESOME!!!

  2. vespasiano785 Says:

    @snake172 babbo

  3. ArschGeige991 Says:

    bei mir ruckelt das vid

  4. masterxilo Says:

    Yeah, next thing they need to work on is shadows.

  5. snake172 Says:

    ati has already pwned them, they have a functional direct x 11 card out on the market already and nvidia wont get one out until april of next year….

    big ass pwnage

  6. mno13 Says:

    I think the next thing we need to develope is shadow realism. They seem to be clippy now a days and im pretty sure nVidia or AMD could figure out something.

  7. yermommy777 Says:

    wow, just wow.

  8. Intosia Says:

    Say goodbyeto manual LOD :P

  9. dfpcmaia Says:

    wtf? it doesn’t look that bad with tessesllation off.

  10. mongini1 Says:

    this technology is just f+ckin awesome…
    displacement mappin is history now, and bump maps… well
    i think there will be a time, when the models are only boxes and the rest is done by a technology of this…
    good work guys and keep goin for that!

  11. jaealle Says:

    Well, If you didn’t know, that isn’t a new thing. It’s ben around for years now

  12. TheRealNici Says:

    It’s the same now with CUDA from nvidia. nvidia brought CUDA with the 9-series, now DX11 supports a similiar thing for every graphics card with DX11 support.
    Well nvidia has to get it’s shit together, or else ATI will probably pwn them :)

  13. TheKSProduction Says:

    o i get it…the closer you get the more polygons will be rendered….than the father you get…they get less…makes sense!! :)

  14. marwelO2 Says:

    Absolutely don’t understand how gf cards can draw this in real time. Amazing!!

  15. 123mrabcde Says:

    mit nem ulow pc jo

  16. darkultra Says:

    The Matrox Parhelia was first to support harware tessellation, actually. And multi-monitor gaming.

  17. quirty1 Says:

    ATI 5970 = NVIDIA TEARS :D :D:D

  18. BPhoenix313 Says:

    Physics != PhysX

    And Physics is possible on ATI Cards too! What you mean is the propritary PhysX technic wich wasnt developet by NVidia, it was just bought.

    In Future there will be Physic Engines wich uses Standard Interfaces so that all cards can support it and then PhysX will die…

  19. binstream Says:

    Yes, we will. At the moment we are waiting for release of updated ATI video driver with a major bug fixed.

  20. Glennhall Says:

    I’m guessing that you work on the engine since these videos are posted on the dev blog. ;)

  21. Glennhall Says:

    Will you be releasing the Linux version of this benchmark?

  22. ArschGeige991 Says:

    ruckelt wie sau

  23. luv2increase Says:

    I can’t believe there are uninformed people out there downplaying tessellation. Granted, I believe the Uniqine developers could have made it more realistic, but it does give a good idea of just how powerful it is.

  24. decyx2 Says:

    What you saw was normal or parallax mapping. Both are techniques applied to textures to give them a sense of depth.

    Tessellation is simply a method of subdividing polygons, but it allows for displacement mapping. Displacement Mapping deforms a surface based on a height map. The result is the effect you see in the video.

    Will this make things easier for devs? Yes and no. DX11 will yield greater performance benefits and look better, but devs still need to create assets for older tech.

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